Let me tell you the story of my Vault 666. Room and resources were scarce. Everyone had to contribute. The expansion went fairly quick until we've hit the population of 14 or so. At this point, new dwellers did not appear and the growing production rooms needed manpower. In one of the lunchboxes my dwellers found a Medieval Ruler Outfit, adding to charisma among other stats. Quick check what charisma is for later, I've selected a man with the most charisma, added the Ruler outfit and that's how King Woland was born. His role - staying in the living quarters and impregnating all the women in my vault. This was the fastest and most efficient way, as everyone else needed to help with the respource production. Once all the ladies showed significant signs of pregnancy, King Woland, having the highest stats, went out to the wasteland, to find more weapons and outfits. In the meantime, it turned out that in case of any disaster, like fire or a raid, my pregnant dwellers run for their lives, leaving men to deal with the problem. This quickly taught me to give all the weapons I found to men, tasking them with defence. We are facing extinction - there's no point in arguing. Men get to defend the next generation with guns. Women with not endangering the fetus. Hard to imagine it the other way round.
A week later my Vault already has 120+ dwellers. Population is not an issue, I have more people than I need anyway. I keep training the dwellers to maximize production and caps income. Breeding is not necessary, since I have a fully upgraded radio station with six gorgeous girls in lingerie with their charisma maxed out. There's no reason not to give women weapons or education now. Some of them are as highly trained as men, some even explore the wasteland. Life is good.
Now let's imagine Bethesda wanting to suck up to Social Justice Warriors while designing the game. After reaching the 14 dwellers point I would probably find out that half of the population is homosexual. Keeping track of everyone's sexual preferences would be extremely annoying gameplaywise, but I would probably finally manage to get one or two women pregnant, after hour-long minigames that show how respectful the men are towards these women. In a few days, I'd crawl my way up to the 20 dwellers treshold to unlock the radio and right after that a Wasteland Adoption Agency to let all the gay couples in my vault have a baby. In the meantime, the only women that were willing to get pregnant a couple times with different partners would be slut-shamed into leaving the vault and pretty quickly the Wasteland League for Equality would enforce parity that would make me unable to accept any straight white males into the vault. Within a week my shelter would be abandoned by its Overseer, who got tired of micromanaging and women screaming "rape" each time the poor raiders just want to steal some water. All those poor dwellers would die, equally irradiated, starved or slain.
What a terrible game that would be! Not because there would be homosexuals in it. Because gameplaywise it would be tedious and most of all, it would be unfitting for the world of Fallout. I am extremely glad that Bethesda did not give in to the pressures of seasonal feminists and other groups that aggressively refuse to think outside their narrow agenda. Fallout Shelter's gameplay quite realistically shows how a vault dwelling society in nuked 50's USA would get organized. I'm actually quite surprised that there was no shitstorm here like with Kingdom Come: Deliverance for example. Maybe the internet finally got tired of trolls? Maybe we're finally growing up and people are starting to use their heads for something else than angrybanging their keyboards? Here's hoping we are finally starting to let people make games about fun again, not enforcing social concepts.