9/08/2014

PAX Prime 2014 - personal highlights

Hello guys and gals! With jetlag out of my way I can now focus enough to bring you some info on this year's PAX Prime. Being freshly after the GamesCom 2014, I can tell you - it is really different!

I guess a lot of these differences are because of the venue. Washington State Convention Center is both confusing and cosy. Confusing, as everything is happening on various floors and even hotels across the street. Still, getting from one place to another was way faster than drowning in the crowds that visit Cologne's Messe. Cosy, because there were no giant halls that overwhelm you. Companies didn't buy out spaces that could fit a football stadium. The floors of the corridors next to the escalators were littered with giant pillows for people to hang out on. The parties in the evenings take place in clubs and hotels around the place. Whichever hotel in the vincinity you entered, people were sitting around on the floors, playing their handhelds or board games and everything was just way more relaxed. If anyone tried to play a board game on the floor on GamesCom, he would catch a cold from the freezing surface at best, but most probably just get trampled by thousands of people trying to get from one hall to the other.

Just as on GamesCom, I didn't get to see much - I spent most of the time in our media suite in the hotel, showing off our game. We also had a booth in the public area, where we let people try their best against a boss, gave away t-shirts and showcased the incredibly cool hammer that was a prize in a facebook contest.


Highlights of Friday would involve the ScrewAttack live stream and Angry Joe so overwhelmed with our game that he forgot his wallet. On Saturday I had bit more time, so I went gift hunting. The selection was much smaller than on GamesCom, but it was somehow more attractive. Instead of studio-branded toys and tons of anime merchandise, there's way more custom t-shirts, jewelry and plushies. Also, lots of board games, retro video games like N64, NES and PS1 titles and tabletop game figures. I managed to find super cool earrings for my girl:


Right after that we headed for the Twitch booth, where we hosted a spontaneous first ever streamed hands-on of our game, Lords of the Fallen. You can check it out here. Overall, the reception of the game was really good and we were very happy with how things went. My job on PAX was done.

It was time for the party with the Extra Credits crew. It was way off-site, but it finally let us meet in person. We have exchanged so many e-mails that we found out gmail has a limited number of messages in a single conversation. Here is me and the boss of them all, the sweet Soraya.

If anyone thinks James Portnow is the boss in Extra Credits, think again. It's thiss blue-haired girl! :P

The party was quite intimate with maybe around 30-40 people. People played Portal 2 co-op and Divekick on the beamer while the rest scattered around the tables to have some board game fun or to just socialize. I had a lovely time chatting with Carrie, the clips editor, and then, if we're to believe the Cards Against Humanity game we played, me and Dan Floyd were the least funny guys at the table, scoring last with 0 points. Of course we don't believe the game. We're both hillarious.

Around midnight James and a bunch of other guys started a design analysis of the new Deus Ex. Since I personally find the Human Revolution incredibly boring, I didn't want to be the asshole that just sits there, trolling, A bunch of us have left to get some sleep. A final photo got taken somewhere in the tunnel of the Washington State Convention Center:

From the left: Daniel Floyd (narrator), Carrie Floyd (editor), Games Making Noob (translator), Scott DeWitt (artist)

The next day I took off before noon to get to the airport. Spent another 15 hours to get to my own bed, exhausted. It was all great fun. Many thanks to all Bandai Namco folks, to the Extra Credits crew, Twitch guys, everyone who visited the media room and the public booth to see Lords of the Fallen. Thanks for making it not just work, but a great experience!